The Tiny Robot Missions app icon: a small cream-coloured robot with a dark face, cyan eyes and an amber beacon on its head.

Tiny Robot Missions

A puzzle game for iPhone and Android. Arrange a short program, press Play, and watch a small robot carry it out — then work out what to change.

In development. Not released yet.

There is no release date. Links to the App Store and Google Play will appear here once the game is published there.

How a mission works

Every level is the same three steps. The third one is where the puzzle is.

  1. Arrange

    Build a program out of simple instructions — move forward, turn left, turn right.

  2. Play

    Run the whole program, or step through it one instruction at a time.

  3. Watch, then adjust

    See where the plan goes wrong, change it, and run it again straight away.

A mission, in the game's own words

Mission

The robot is out of charge. Get it to the charging station.

First hint

Count the squares between the robot and the charging station.

Quoted from the game's own level text. Hints start with something to notice about the board, not with the answer.

What the game is like

Short, handcrafted levels on small boards, where the difficulty comes from working out the plan rather than from a bigger screen full of things.

  • Nothing to lose

    No lives, no energy, no timers, and no penalty for a plan that does not work.

  • Undo and restart, always

    Undo is unlimited. Restart puts the board back and keeps the program you wrote.

  • Hints that point

    Hints are free, and they begin by pointing out something useful rather than handing over the solution.

  • Skip and come back

    Any level can be skipped without penalty, and picked up again whenever you want.

  • Plays offline

    The levels are on the device. There is no account to make and nothing to sign in to.

  • No ads, no in-app purchases

    One paid download, with the whole launch collection in it. No ads, and nothing is sold inside the game.

Who it is for

Tiny Robot Missions is a family-friendly puzzle game for players from about ten years old upwards, and for adults who like approachable logic puzzles. It is not a children's product and not a programming course — it is a puzzle game with a robot in it.

It is being designed so that it can be played by as many people as possible, including players who use their device's accessibility settings. What that amounts to in the finished game is something we will describe when the game exists and has been checked, not before.